Archive for August, 2015

Fractalus 0.7.0 Alpha Released!

Monday, August 3rd, 2015

Fractalus 0.7.0 alpha build is now available for download from the Fractalus project page.

Fractalus 0.7.0 Cockpit HUD

Here’s what’s new in 0.7.0;

  • HUD
    • Added cockpit, cockpit instrument panel models and textures.
    • Added cockpit mesh, rotates slightly depending on ship turn motions.
    • Added artificial horizon instrument.
    • Added compass cockpit panel.
    • Added wing clearance cockpit panel.
    • Added HUD mode option, can be set to 0.5, 0.6 or 0.7.
    • Added option to toggle cockpit model in 0.7 mode.
    • Added option to toggle cockpit motion in 0.7 mode.
    • Added named indicators to cockpit HUD on left side.
    • Cockpit instruments turn red momentarily when ship is damaged.
  • Sound
    • Added ship impact sound when colliding with terrain.
    • Added ship damaged by laser sound.
    • Engine sound now changes in pitch based on velocity.
    • Saucer alert noise is no longer a constant droning noise.
    • Saucers now have a deep humming engine noise when they get close.
  • Graphics
    • Defaulted graphics settings to HD terrain and Dust enabled.
    • Fixed texture repeat frequency on high-detail terrain.
    • Starfield on title screen now slowly rotates.
    • Stars now rotate along with sun.
    • Highlighted menu entry now has subtle pulse.
    • Fixed saucers occasionally appearing black.
  • Joystick Support
    • Implemented joystick controls for all game functions.
    • Implemented joystick support for menus.
    • Added joystick control mapping options.
    • Added joystick haptic feedback.
  • Gameplay
    • Smoothed terrain map slightly.
    • Severely reduced terrain collision damage.
    • Saucers now do 300 damage upon collision instead of 2500.
    • Saucer collision now results in a much smaller alteration of player flight vector.
    • Saucers will now ignore player if systems are off (regardless of whether player is landed).
    • Saucers now move 37.5% slower, allowing the player to outrun them.
    • Saucers now spawn slightly less frequently.
    • Saucer behaviour slightly improved, will not follow you into deep trenches.
    • Increased turret target lock and firing range.
  • Technical
    • Updated Fractalus to compile under GCC 4.8.2.
    • Fractalus now uses SDL 2.0 instead of SDL 1.2.

If you have any thoughts, comments or feedback, head over to the forum and post them!

Enjoy!